

Curly Monsters was originally contracted for two Xbox games, although Microsoft apparently walked away from the deal after Quantum Redshift didn't take off as hoped, dashing our hopes for a sequel to this fantastic racer and shuttering the studio in the process.Ĭonsidering Bizarre Creations was best known for its world-class racing games, its catalogue sure does have a bunch of one-off wonders in there. Quantum Redshift reviewed well, but got precious little marketing, and Microsoft, having paid for the game to be made, took packaging into its own hands with a frankly awful cover that art director Neil Thompson openly branded "a piece of s**t" speaking to Eurogamer back in 2012. it's a superb racer, just one that was pretty much sent out to die.

That's no reflection on its quality, mind. When Microsoft wanted a counter-play to Sony's WipEout series - the futuristic racer that proved instrumental in helping PlayStation make gaming 'cool' - who better to turn to than a team that used to work on WipEout? Curly Monsters was a six-man studio made up of former Psygnosis devs, but sadly, Quantum Redshift would be its second and final game.
